Posted by: Durkonkell | 20/01/2012

A Skyrate’s Life, Part 2: Accents!

A Skyrate’s Life is a self-indulgent series of posts reminiscing about my time in the Skyrates roleplaying community, primarily through posting and talking about my remaining RP channel logs.

The first line of this log entry after the {Static} is “Argh, connection failure.” This means that a fair chunk of content is missing again, and we have to work out what’s going on through context. I can’t make sense of the first part, and I was there! Four years ago, admittedly.

I’ve been trying to piece together what happened to the people I used to know. So far, I can see that both Mahmoth and Talon Karrde have logged into the Skyrates forums this month. Zekkass hasn’t been active for years.

I feel really bad about Zekkass. We were working on some fiction together when I just disappeared. I was also working on an in-character engineering project with Copper Cheetah. Just… disappearing without a trace is such an awful thing to do to an RP community, particularly when you’ve worked your way into it and are involved in things. Going through all this Skyrates stuff has made me absurdly angry at myself, not just for screwing up other people’s stories but for denying myself the chance to be a part of all this.

If any of the RP channel veterans see this, for what it’s worth… I’m really sorry for bailing on you.

Enough melancholy recollections. Who’s new in this entry?

Characters:

  • Mairi Valentine: Female cat, current owner of the Rotor and Prop tavern. Exceptional roleplayer. Despite having all kinds of IC personal issues, people being shot and a dozen other things going on, she still managed to find some time to welcome me in and integrate me into their little community. Karrde once called her the “heart of the community”. He wasn’t wrong. Member of the Azure League (Blues). Has lots of siblings and almost as many suitors.
  • Sirrus: Appears to be new. A bear. Nothing else is known about him!
  • Marcus Cunningham: Male fox, airship captain. Member of the Jade Hand (Greens), a group of (not even remotely) neutral traders and profiteers. Often spends more time roleplaying as his crew than as himself.
  • Silura: Female red fox, independent. What was the incident that happened last night that she’s apologizing for? I don’t know, damn it!
  • Cecil Lancaster: Male squirrel, electromagnetic scientist. Blue faction, of course.
  • I can’t find an entry for Moros or Trichechus in the Skyrates Dramatis Personæ, the RP character directory.
  • There isn’t an entry for Skylark Quintessa either, but I think this is the same character as Skylark Cunningham. Her profile on the forum seems to match up.
  • Ellington: Male ferret. Radio personality, nutcase, drunkard and one of Mairi’s ex-es. A notorious figure. Faction unknown. I have a faint suspicion that he was Red at this time.
  • Nero Shade (Sr.): Elderly male squirrel. Rather senile. Enjoys chocolate milk and giving people cheap jewelry.

Notes:

  • This is not long after Mairi stuck me behind the bar for the first time. If I remember correctly, she just dropped herself into a comfortable chair and said something along the lines of “Okay, your turn to serve me for a bit!” This theory is reinforced when she says “I’m taking a day off” later on.
  • This is a lovely (and rare) example of the R&P when there’s not a major disaster in progress. People are for the most part happy or at least contented. It’s this kind of gathering which allows people to catch their breath between events and explore the more mundane (not to be confused with uninteresting) and human aspects of their characters.
  • Mai asked me who else got me? Nope, I don’t understand what the question was either, and I don’t have any idea what the answer means. Everything before the first line has been lost, so your guess is as good as mine. Argh, indeed.
  • There’s some complaining about accents in OOC further down. I loved the accents.
  • There was a ritual for people who were new to the R&P. Whichever bartender was around would ask three questions to the newcomer: Their name, where they were from and where they were headed. Answering was optional, but it was the way things were done. Sirrus was probably the first person I asked the three questions to, although it’s before the {static}. I also would have been the one to tell him that payment isn’t required although restocking the bar is welcomed. This is referenced when Sirrus leaves.
  • I’ve deliberately left all the mistakes in. Removing them would make the log neater, but then it wouldn’t be a true snapshot of what RP was like at this time. Like aggressive editing of documentary footage to change the meaning. Other than replacing the formatting (I only have plain text), I’ve made every effort to leave these logs exactly as they were.

Fer t’day’s log, click ye thro’ belo’ tha jump.

Read More…

Posted by: Durkonkell | 17/01/2012

A Skyrate’s Life, Part 1: Dramatis Personae

A Skyrate’s Life is a self-indulgent series of posts reminiscing about my time in the Skyrates roleplaying community, primarily through posting and talking about my remaining RP channel logs.

It’s 15/07/2008, 0200 local time. That’s 2:00 in the morning, of course. This is what the date and time stamp says on my first Skyrates RP channel log. Unfortunately, a lot is missing – not only the beginning of this session due to a connection failure, but my first entrance into the Rotor and Prop, the introductions of Mairi, Mah, Markus, Burrito Loco and indeed Zekkass. Since we’re missing all that exposition, I suppose I’d better write up what I remember.

The Setting: A tavern called the Rotor & Prop, often abbreviated to R&P or RnP. You can read about the tavern over here. Skytopia is a world of floating islands, although it was not always this way. It is populated by various anthropomorphic animals, and is influenced a little bit by TaleSpin. Piracy is a serious problem.

The Characters: If you keep reading, you’ll learn more about the characters as you see them. With that said, here’s a brief introduction to the key players:

  • Alex Webster: Me! Male fox, recently graduated from flight school. Competent enough pilot, lacking in experience. Also lacking in experience at: Pretty much everything else.
  • Burrito Loco: Elder male donkey. General in the Azure League (blues’) armed forces. AKA “Papa Rito”.
  • Markus Jarnhann: Male bear. Colonel in the Crimson Armada (Reds). Mercenary, but decent sort.
  • Zekkass: Female fox, not long out of Flight School herself. This is probably her first time in the R&P, but her introduction is lost due to a connection failure.
  • Mahmoth: According to his Skybrary entry, he is “a four meter tall, remarkably hirsute, quadrupedal sentient pachyderm of a wandering bent”. The default bartender during the evenings. Will eject or dismantle troublemakers.
  • Rimdar Klall: Male squirrel, famous for his musical trading and musical crew.
  • I can’t tell you anything else about the other participants that you can’t see for yourself – memory failure, lack of interaction or lost notes and logs.

Notes: Since this is the first entry, let’s talk a little about how and why Skyrates RP worked.

  • Skyrates is a long format semi-casual game. Once you take off, it can be an hour or more before you reach land again, and it’s often 10 minutes or more between combat events (which you can optionally deal with, or leave until later). If you’re into the setting (which I was) and wanted to immerse yourself further, there’s the RP channel. I lurked and listened for a while before I jumped in myself.
  • What happened in the RP channel was completely de-linked to what your character was doing in the game world. You could have your character flying about, trading and shooting things down while you were in the tavern in-character. This is one of the factors that led to the Skyrates RP community really working.
  • You can type normally, which is speech. There are also emote (/me or /em) commands, which colours posts and formats them as “Alex Webster does something” and the OOC (/ooc) command which places text in ((double brackets)) and in a different colour. I can’t tell you WHICH colour, because it seems to be different than I remember now. I went through and added formatting in for emotes and OOC, because apparently I have too much time right now.
  • There were no asterisks next to actions ingame. I added those to aid readability here.
  • Player names were in their faction colours, so you could tell who belonged to which faction. This information is also lost.
  • Every time you open the game, {Static} is printed to every chat channel. If you see this, it means that I opened the game at this point, or lost connection and reconnected. I’ve added it to the end too, to show disconnection.

Let’s also talk a little bit about what happens in this entry, which you’ll find below…

  • This isn’t the first time I’ve been in the bar, although it is pretty early on. The R&P is basically on US time, so this is the evening for them (and the very early morning for me).
  • Historian’s note: The planes referenced here are in the correct order for the time. I went from the starter plane (CR-4P), to the Phantom, then Seahawk, then Vengeance. I note this here as it wouldn’t make any sense to current Skyrates.
  • You’ll see a character named Manik and his coffee mentioned in OOC here. We’ll meet Manik later on. It seems like he stuck around far longer than I did, unfortunately (although the only person to blame for me never coming back is myself).
  • This entry is rather long, and nothing very important happens. I’ve included the whole thing, as it’s an introduction to some of the key characters.
  • The other reason for not simply omitting this entry is that it still shows Alex when he was at his most awkward and unsure.
  • Mahmoth is non-anthropomorphic. That means he’s the size and shape of an actual mammoth. How does he fit behind the bar? He just does. Maybe he uses A Plot Device?

Click through to meet some of the key characters, listen to the veterans go on about the Seahawk, see Rimdar put his foot right in it and discover if you really can survive a sea landing in a CR-4P!

Read More…

Posted by: Durkonkell | 15/01/2012

A Skyrate’s Life (for me)

I was a fox called Alex Webster for about 2 months. I recently dug up my old Skyrates RP logs, and it got me thinking about it…

It seems like Skyrates is more or less dead – at least as far as roleplaying goes. You can still log in, the server is still up but it’s… pretty quiet.

It was a tiny semi-experimental persistent-world flash game where you played an anthropomorphic pilot in a world of floating skylands. The game was mostly trading and shooting things down, but the catch was that it took several real-time hours to fly from skyland to skyland. The idea was that you could drop in every few hours, shoot a few things down and set up your next few jumps and then get on with something else.

I haven’t touched this game for years. Literal years, the last time I logged in was 2008. What does this mean to me?

I’m really sad. I mean, I left Skyrates a long time ago, but thinking about it now… I really regret leaving when I did.

I remember seeing a picture of a floating battleship on RPS in October 2007 and following the link back to the Skyrates website. “This looks interesting!” I thought. “It appears to be free. I’ll give it a try”. It was quite an enjoyable little trading and shooting game, although the long-format, persistent nature took a little getting used to. It had quite a unique look and feel to it as well.

I remember finding that it had a very active roleplaying community. To date, it’s the best RP community I’ve ever had the privilege to be a part of. The Rotor & Prop – the bar that the RP channel spent most of its time set in and around – became my character’s home. Before very long, it became the game. I’d still play, but I primarily logged in to roleplay. My character was nothing special, an inexperienced rookie using one of my former aliases (Alex Webster). It was enough for me to bask in the brilliance of the tavern’s other denziens.

I remember Markus Jarnhann, a Colonel in the game’s military faction (the reds). He was my character’s mentor. He taught me to fly and fight, and was at least partially responsible for me buying what amounts to an autocannon on wings. This is the aircraft that prompted the sentence “So, good news! Firing my cannon doesn’t spin me out of control!” He shot people fairly often, but only when they were causing trouble.

I remember Mairi, who was effectively the heart of the roleplaying community at this time. She ran the R&P, eased me gently into the community while at the same time dealing with her character’s own problems. Markus was totally in love with her, but she ended up with someone else – Trystero, I think. Markus, Trys and Talon were all after her, she liked them all but that wasn’t really enough. She spent a lot of time feeling pretty terrible about the whole situation. Meanwhile, a couple of people nearly got killed in various incidents and the bar was temporarily set on fire. Through all this, she STILL managed to send me a smile, let me know how it all works and show all of us newbies how everything looks when there’s not a major disaster.

I remember Mahmoth. No-one messed with him. Once, when the RP channel was dead, he started singing. Mah had an incredible accent! I loved his accent. I once asked him if he wanted to go behind the bar (his customary position), and he replied “Hmn?  Ach, nah, if y’self’s well b’hind’t, all’s salt.” That should give you an idea. Anyway, he’d been sitting on these Mahmothian lyrics for just such an occasion, and his character tapped out the rhythm on various bits of the bar. By the time he was finished, half the bar’s regulars had turned up. It was a brilliant gambit to get all the regulars who were lurking to turn up, and to get the conversation going. Mairi owned the place, but it was his bar, and no-one would dream of (or dare to) question that. He had a habit of appending ‘ling’ to people’s names. “Eyup, th’Ennling” for Ennia. I think he eventually took to calling me “Webling”. That was a mark of respect.

Mahmoth nods. “Seeming’s th’bugger’s t’be a lesson, next time about.”

I have just spent over an hour and a half looking back through my Skyrates chat logs. I have laughed out loud more than once.

I remember that four of us newbies turned up in the RP channel at about the same time. I was there a little earlier than the other three, Zekkass, Josiah and… I think it must’ve been Copper Cheetah. Zekkass and I quickly became a bit of a team, we both drank the same honey ale and flew the same planes for a long time. She joined the reds, the military faction and ended up working with Markus. Copper joined the blues, the science-y faction that Mairi belonged to. With Markus and Zekkass pulling me one way and Copper and Mai the other, I ended up staying neutral through sheer indecision. Markus once remarked that he saw Zek and I as his apprentices, and I suspect that eventually I would have gone red.

I completely forgot about this! Zek and I used to play cards, a game that only existed in the Skyrates universe. It was called Schellen. We had to work out and modify the rules ourselves as we went along. We didn’t have any actual cards of course, so we just played along with the help of notepad and calculator until we ran out of theoretical cards.

I remember Mai and Mah putting me behind the bar for the first time. My character was so proud, and spent as much time tending as possible. It marked my acceptance into this community, both in and out of character. I wasn’t even very good at it – I had a book of cocktail recipes stashed under the counter because people kept asking for stuff I didn’t know how to make – but I was earnest, and always did my best.

I remember the first time Talon Karrde came into the bar. He was one of the R&Ps most famous bartenders – in fact I think he originally owned the place. He disappeared for a long time, but it just so happened that he turned up again while I was active. “Have you met Alex?” Mai said. “He’s your replacement.”

I remember something dramatic and important happening. An assassin turned up and shot one of the major characters, and Markus went after him. I stayed up until about 0500 in the morning to watch it play out. I spent so much time in that RP channel, either participating or idling and watching things happen. Unfortunately, after I finally went to bed my internet connection broke, so I didn’t see what actually happened in the end.

I remember my Logitech G7 breaking – it was double or triple clicking every time I pressed the mouse button – but it would click multiple times in a fraction of a second. This caused flash-based things to break quite badly – they couldn’t parse the mouse clicks that quickly and menus and buttons would stop responding, necessitating a client restart. I stopped playing the game temporarily while I waited for the warranty replacement.

I never went back.

I never made a conscious decision to leave the community. I often regret it. I regret it right now. And with everyone else moved on a long time ago and the Skyrates server next to empty, it’s far too late to do anything about it.

I often wonder what happened to Zekkass, Markus and Mairi. What did they make of my character’s sudden disappearance? I sometimes toyed with the idea of going back and putting together some kind of story about being shot down ditching into the sea, being stranded for months and finally being picked up or repairing my craft. Months became years though, and the likelihood of anyone I knew still being around decreased. And then, there was the fact that I hadn’t even played the game towards the end, I was just there for the setting and that little RP window. Spending all day in there, staying up ridiculous hours – these were not good things. This little flash game was taking all my time up.

Even so, I regret that I couldn’t spend longer with that community (I was there only about two months), and I regret the manner of my leaving. Were you a member of the Skyrates RP community? I would absolutely love to hear from you.

Over the next few weeks, I’ll be posting up my Skyrates RP channel logs. They’re incomplete in many places, but I don’t really expect to find a community like this again, and I’d like to show you why I kept these logs all this time. Maybe it’ll be therapeutic or something too…

Posted by: Durkonkell | 05/01/2012

Let me tell you about Star Trek Online

 

"Captain, why are we standing waist deep in this coolant?" "Stop talking and look heroic."

STO has gone Free to Play for former subscribers, and the rest of the world soonish. What’s it like?

I’ve been playing STO on and off since about half way through the Beta. I was an early adopter, played in the early access bit and have subscribed and unsubscribed about four times now. I feel reasonably qualified to say that it’s really not a bad game, and that actually it does some things very well. With that said, it does some things quite badly, too. First, let’s talk about the three things it gets really, really right.

The first thing that strikes you is that the character customisation is really magnificent, especially if you’re comparing it to WoW or TOR. It doesn’t just put them to shame, it dishonours them in front of their families, challenges them to a duel and then systematically dismantles them leaving them bereft of the smallest accomplishment or worthiness. What’s more, you can completely re-customise your character at any major station and perform the same level of customisation for all of your officers. Unique looking character and bridge crew? Certainly. Distinctive uniform for you and your officers? That’s there, too.

You’ll see your characters quite a bit, while wandering around the stations and planets that form STO’s ‘cities’ and mission backdrops. The best part of the game though involves NOT seeing your character – Spaaace Combaat! The ship-to-ship battles have always been the most consistently playable parts on both factions. Combat is fluid, fun and – most importantly – feels appropriately Star Trek-y. If you’re a veteran of previous Star Trek titles on PC, I think the best way to describe it is as a cross between Bridge Commander and Starfleet Command. The many and varied bridge officer abilities add a tactical aspect – your choice of bridge officer abilities can dramatically alter both your role and effectiveness in combat.

Your choice of ship class also has a significant effect on how you play. The slow, ponderous cruisers sidle up alongside an enemy and pour broadside fire into them. The agile escorts mount absurdly powerful weapons along the front aspect, but have to manoeuvre hard to keep their bow towards the target as long as possible and spread damage out along its weaker shields. The Klingon bird of prey is even more manoeuvrable, but can’t mount as many heavy weapons and is even more fragile. A bird of prey would be at a disadvantage in any fair fight.

A canny BoP captain takes action to ensure he’s never in a fair fight. The BoP is the only ship class that can cloak whilst in combat, meaning you can drop cloak, sneak attack an enemy with a devastating burst of rapid fire cannons, turn hard to stay out of their primary weapon arcs, recloak and come around for another attack. A pair of Birds of Prey working together can take down even superior combatants if they’re competently captained. The space combat game is pretty deep (like space! Eh). I think the best thing I can say is that writing about it makes me want to patch up my STO client and take my Sovereign out for a spin.

The third thing is really important: The foundry. The foundry is Cryptic’s name for their built-in user generated content tools which allow players to author and publish their own missions within the game. You spend all of your levelling time in STO playing through the episodes (STO’s quests or missions). Once you reach the level cap, there aren’t any more missions. You have fleet actions, the 5-man heroic Special Task Force missions aaand… PvP. There are the occasional injections of feature episodes from the developers, but there’s just no way they can continue producing high-quality content at the rate that players consume it.

The foundry is brilliant. It gives players a huge library of user generated missions to play though. Some of them will be poorly written or riddled with errors. Some of them will just be poorly designed, too hard, too easy or openly absurd. But in my experience, there are enough really good missions to keep you entertained in between doing other things in game (and of course doing other things out of the game. When you feel like it, you just drop in and play a couple of foundry missions). Many of these missions are:

  1. Better written and designed than anything Cryptic have put together, and Cryptic have assembled some pretty good missions over the past couple of years.
  2. Much closer to the feel of Star Trek than many of the official missions. There’s a lot of shooting things in this game – it IS an MMO, after all – but many of the foundry missions involve diplomacy, exploration, investigation, time travel, anomalies… and shooting. Some of the foundry missions are the closest thing we’ll ever get to being in a Star Trek episode – one starring OUR captain and crew!

The foundry gives players a way to tell their own stories, and to explore familiar sci-fi situations. Finally, last time I was active on the forums (a couple of months ago), Cryptic were actually recruiting for I think the first time since the game’s release. They wanted to pick up more mission designers and work on releasing more, better content. Their primary source for new mission designers? The top-rated foundry authors. This is a company that really works hard at integrating and working with the community, and that’s something to support.

What else? Ground combat is… improved. It’s much closer to being fun than it was before. Maybe it’s improved even more since I’ve been away from the game, I don’t know. Regardless, you get to look at your wonderful customised captain and crew! Honestly, I’ve spent more time in the character customisation in STO than I have playing some entire games.

STO has a PvE queue, something which is conspicuously absent from TOR. There are potential reasons for this. It still irritates me to stand around doing nothing but spamming “LF Tank for Hammer Station. Just 1 tank! That’s all we need. There must be a tank out there! Please. We’ve been here for hours.” I understand it now has new and improved endgame PvE content, too, along with splendid new STF armor for both Federation and KDF characters.

The new Duty Officer system is pretty neat. I played with it during the F2P beta, and it’s pretty compelling. It’s main objective is for you to have something to do during downtime, like when you’re travelling across the galaxy. The galaxy’s pretty big, and it takes a while…

Alright, so I’ve reached the point where I’m just saying things that won’t make any sense if you haven’t played the game recently. Computer, activate conclusion Durkonkell sierra two seven.

Conclusion!

I think Cryptic are actually very talented MMO developers. I say this despite the disappointing shambles that was STO on day one (it wasn’t even vaguely ready for release). They have been persistently underfunded (The former executive producer Dan Stahl once remarked that his team was smaller than the team at their local Starbucks) and they’ve still managed to innovate in a couple of really interesting ways. TOR might be ten times more polished, fully voice acted and have more content than I can comprehend, but you still can’t re-customise your character after initial creation. Even WoW has this (although it took blizzard five years to actually implement it in game), and it was a day one feature for STO. The foundry is a significant unique proposition, and it’s likely to be expanded – there’s talk of customisable ship interiors and fleet (STO’s guilds) starbases. I would love to have seen what Cryptic could have done with a TOR, Warcraft or Guild Wars size budget.

It has its flaws still (it really does), but it’s not at all the same game as the one that launched a couple of years ago. If you have even the vaguest interest in Star Trek, you should absolutely check it out when it goes free to play for everyone (17th of this month). If you’re not interested in the Star Trek angle, that’ll probably reduce the game’s appeal and enjoyment for you (half the fun is putting yourself in Captain Kirk’s Picard’s chair), but you may still enjoy the excellent character customisation, ship combat or UGC tools.

Questions? Set course for the comment box below. Engage when ready.

Damn it. Now I want to play this again…

Posted by: Durkonkell | 22/12/2011

This is Beast Mastery in 4.3

Grrawrraar!

A comprehensive guide to Beastmastery Hunting in 4.3, with an emphasis on PvE

A full expansion on from the last This is Beast Mastery, and so many things have changed! Some things haven’t changed though – we’re still considered to be the lowest of the hunter specs. What is the truth of the situation, though? Is BM raid viable? Are Beast Masters statistically the kindest and most handsome of all hunter specs? Will you find the spec, shot priority and other details past the cut? Yes, yes and yes.

Clicky!

Read More…

Posted by: Durkonkell | 20/12/2011

Sigh…

Why me? This server was activated quite late into the Head start, as well! I’ve never even seen it with a population of ‘Standard’ or ‘Heavy’, let alone full.

This is actually the first time I’ve had to queue up through the Stress Test beta, the head start and live. Hopefully the rush will die down a little later on.

Posted by: Durkonkell | 19/12/2011

What have I created?!

You have no idea how long this took...

Update: Guide is now up! Click here for all your Beast Mastery requirements!

I have been working on a guide to Beast Mastery hunting in 4.3.

I have written so much.

It’s almost complete, but I need to edit it down to at least less than 3 quintillion words, find some pictures to break it up and illustrate things and mess around with the formatting. It should be up this week, and will discuss the following:

  • Spec, naturally
  • Glyphs
  • Gear, gems and reforging. I suppose I’ll have to find somewhere to cram enchants, too.
  • The shot priority
  • Cooldowns – execution and macros
  • Beast Masters and Battlegrounds (maybe – I haven’t PvPed very much this expansion)
  • Pets!

Unrelated: If you grouped and quested with a Smuggler called ‘Myra’ on the Handmaidens of Atris server in the TOR Beta stress test weekend, drop me a comment! I’m on Bao Dur now since Handmaidens of Atris turned out to be a German server on live. Also: Not called Myra any more :P

Posted by: Durkonkell | 16/12/2011

YBS Internet Video Broadcast: TOR Beta

It’s a Your Best Shot Internet Video Broadcast! Using the very latest technologies and some small amount of arcane magic, we are able to transmit moving pictures to you! Even more, our thoughts and opinions will be beamed directly into your head (via ears) without us being physically present! Truly this is the future.

Apologies for: Sometimes when we both talk at once you get a strange echoey effect. We did a test before recording which was fine, but our actual voiceover track has this problem. Hmm.

 

For thoughts on my TOR beta experience in a traditional writing-with-words format, plot your hyperspace co-ordinates for past the cut below.

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Posted by: Durkonkell | 16/12/2011

Good grief! How strange to see you here!

Hello, Internet!

Well! It has been a while, hasn’t it? How are you doing? Good, good. Me? Oh, I’m fine. Got a new car! It’s magnificent!

Oh, yes, well I haven’t been around very much recently. Writing about something is fine when you’re really enthusiastic about it, but when you play on and off it’s a little hard to put the necessary effort in. Also, at some point I decided that if I was going to make a real go of this that I may as well do it right – no posts without header images and so on. I still have a draft post from a couple of months back that is waiting for a header image!

Actually, I’m working with PsySniper now. Remember him, he posted here once or twice as Semseye? We’ve been putting game videos up on YouTube, usually with some talking. We’re trying to find our style at this stage, but that’s definitely an interesting thing to pursue. It’s supposed to tie-in to YBS, except that I haven’t really been posting here very much. I don’t fully understand how writing is harder than planning, shooting, editing and then speaking over the top of a video, but there it is. Strange, eh?

Yeah, I am still playing WoW actually. My hunter’s average item level is up to 372, and I’m blasting my way through the Raid Finder version of the Dragon Soul. I’m really enjoying 4.3 so far – the story, the new 5-mans, transmogrification, the raid finder – the whole package. Best patch ever? Maybe. Ask me in a few months! I’ve also been playing quite a lot of Skyrim – Morrowind is one of my ooh… Top 3 games of all time? Something like that. I really love the Elder Scrolls series, and Skyrim might just be the best one ever. We’ll see about that after the Creation Kit is released and Bethesda finishes patching it up. What else? The Old Republic is out very imminently. Knights of the Old Republic is the game that got me into the RPG genre in the first place, and it’s up there with Morrowind somewhere. I played a little bit of the Beta when they did the stress testing weekend. It’s not really KOTOR, but it is massive, story driven and likely to be updated and added to for a long time. Also: Optional drop-in co-op and group content. I liked it quite a lot, and expect to get into the pre-order head start tomorrow. Psy and I put together an impressions video during the Beta, so have a look at that if you’re interested in OPINIONS.

Anyway, I should really be off. It’s been really good chatting with you, Internet! Drop back in soon, I have a Beast Mastery hunting guide which has been sitting there in a half finished state since the end of Wrath, gotta get that cleaned up and posted. I expect I’ll have some more videos and things too.

Sorry about the whole ‘disappearing for ages’ thing. You know how it is.

Take care. Talk to you soon!

Posted by: Durkonkell | 26/05/2011

A Shameful Display (WoW Edition)

It’s taken me a while, but I’ve finally got back into Hunting in a big way. I’m (finally gods) heroic-capable and approaching the same proficiency as I had in Wrath. There’s a problem, though, and that problem is certain parts of the WoW community.

Certainly not everyone in the community is difficult to get on with. Only yesterday I had an excellent heroic pug which dealt with our one wipe with humour and got on with it. The other hunter and I had a long discussion about the relative merits of Beastmastery and Survival (and thank you very much Worgen Huntress for your compliment on my single target damage, that’s exactly what I needed to hear when I’m just getting back on the horse).

Regrettably, this group was in the minority. About 50% of the heroic groups I’ve been in so far have fallen apart, and none of them due to an inability to complete the dungeon. Every single time, it’s some overentitled, rude idiot whining like a ferengi and dropping group because he or she can’t recognise that dungeon groups are made up of other people who have given up their time and have just the same right to expect to run and finish the dungeon.

Example: My first Heroic run of this expansion with Semseye’s balance druid alt Drainia. The tank is pulling his 10 year old son through the dungeon in the hope of getting a certain sword for him. The tank marks CC targets and primary attack targets with different symbols every time, but he communicates and I will forgive any player a lot if they just talk to me. We progress, and I’m really enjoying having to trap things again. Unfortunately we wipe on the first boss – not due to low DPS but because of a general tactics failure. The tank whispers me saying he’s going to kick Drainia because his DPS is too low.

Wait a moment. Drania is doing a clear 2k DPS more than the tank’s son and we’re expected to pull him through but Drania can’t stay? He has as much right to be in this group as they do. I was about to whisper him back indicating that I would not support any vote to kick, but Drania’s player was on the PC next to me and can clearly see what’s going on. He says “Don’t kick me!”, and the tank and his son bail followed swiftly by the healer.

Ladies and gentlemen, if you have trouble accepting that other people deserve to exist, that you are more important than everyone else, do not queue up. If you are incapable of fairly dealing with other people and think it’s acceptable to think only of yourself, it’s likely that you’re not really suited to running dungeons with random people. Work with your group to progress through the instance or don’t bother pugging content. Almost all random groups are capable of pushing through any heroic dungeon with a little consideration and time.

(Double points for all you considerate, tolerant and competant people queueing for randoms, you’re the ones who make pugging occasionally tolerable and I think you deserve special mention. I’ll be writing more about you in the future than about the idiots who seem to exist only to suck the fun out of the game. Much as it irritates me, I want to talk more about the ways in which people are awesome than the ways in which they are not for a while).

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