To The Mun: Part 2 – Ground Control to Major Jeb

Spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaace!

Space! It’s everywhere and it would probably be a good idea to see what’s in it. These are the continuing adventures of Durkon Kerman, his ongoing mission: To explore strange new worlds just for the hell of it. To seek out new Kerbals willing to be blasted into space. To boldly blast them into space and maybe even bring them back again! Uh… before! Just cue the theme music.

My main activity since putting Orbital Probe of Science I(b) into orbit has been concerned with the program’s personnel. When I was appointed, it seemed like no-one had any clearly defined job title. People just turned up, put on an engineer’s helmet, a labcoat or whatever else was left in the locker room and did that job for the day.¬†We didn’t have any kerbonauts because nobody knew what a kerbonaut would wear. It was like bloody Simcity in here, except that the toilets don’t stop working whenever there’s a traffic jam.

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To the Mun: Adventures in KSP

Space is big. Really big.

Kerbal Space Program is… probably best described as a sandbox space program simulator. Except that doesn’t really tell you everything or even anything. Okay, so KSP is a game where you take control of the space program of an amusingly incompetent race called the Kerbals, build spacecraft of various types, try to get them into space and then try and do things with them. Things you can try to do include getting into a stable orbit of Kerbin (the Kerbals’ home planet), visiting the Mun (that’d be the moon), landing on the Mun, getting back to Kerbin and landing without exploding, crashing or crashing and then exploding. This is often rather hard because PHYSICS DAMN IT.

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